Assassin’s Creed Unity: A French Kiss (Review)

November 11, 2014 sees the release of Assassin’s Creed Unity, the seventh title in the Assassin’s Creed saga. Like the previous games before it, this one takes place in a famous location at a famous time; Paris during the French Revolution. You’ll continue the saga playing as Arno Dorian, a French orphan who builds his way up the ranks of the Assassin’s Brotherhood.


You’ll continue the always unique parkour action that every previous game had, which is somewhat frightening to me. With the introduction of the first game, I immediately fell in love with the franchise but how many real dynamic changes can you make to a game. The last few games fell short, in my opinion, though I did buy and play through them all. The only thing that kept me around is the basic concept of the game; allow the player to seamlessly and effortlessly travel and explore through massive historical locations. The true beauty of these games, to me, is that ability, and that’s why I’m quite excited to play this game. This will be the first true next-gen developed Assassin’s Creed. Developers didn’t have to worry about down-scaling for the older consoles. In essence, this allowed for a much more massive, immersive and detailed world than ever before. Unity will allow the player to explore not only the exterior locations of Paris, but also the interior of many buildings as well! For all the things that I love about Assassin’s Creed, there is one thing I hate. In the beginning of the franchise it was an interesting concept, but every sense it’s been to heavily introduced in the subsequent games. Throughout the game, the story constantly pulls me back into present time, the time of Abstergo Industries and the modern-day templar. If the series could all together leave that alone and stick to the historical exploration, I’d love it even more. By forcing me to walk through the some office building at the beginning of chapters just pulls me out of the place I want to explore most, and it pulls my attention away from the game as a whole.image2

Let’s hope Unity stays true to the immersion this series can offer. With an even more massive map, Unit will allow you to explore (and get lost) more than ever before. Working on the next-gen platforms, Assassin’s Creed Unity will hopefully be a step in the righ directions for next-gen AC games to come.

NOTE: If the game stays in the Paris during the 18th century, don’t expect to be parkouring up the Eiffel Tower; it wasn’t built for another hundred years. But don’t be too sad, an almost 1:1 scale Notre Dame will be in the game and there are guillotines!image3

But will it be good enough to pull me away from playing hours of Halo: The Master Chief Collection? We’ll have to wait and see.

Images Courtesy of Ubisoft

Assassin’s Creed Unit is released on Xbox One, PS4 and PC on November 11, 2014.

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