Looking foward to Fallout 4


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I remember running to my family’s vibrant coloured Christmas tree in 2008 at 2:00AM and ripping open a Fallout 3 sized gift to find Fallout 3. I knew little about the game other than the fantastic reviews it was getting. I plopped in the game and was thrown into the “Capital Wasteland” with little know how and no equipment, surrounded by giant green super mutants and their grotesque multi arm-legged pets crawling around the refuse of the wasteland. While the Fallout universe is one that takes place in post nuclear holocaust setting it has never been a dreary pit of despair. Instead it is builds a hilarious alternate reality based on a 1950s future. What makes the Fallout series a fantastic play, other than the unique setting it creates, is its massive open world. The main story is a small percentage of the possible exportable area allowing for hours of new discoveries and sub-plots. I have been in love with the world since my first play through.

Now, seven years later, we are on the last few days before Fallout 4’s release. The first trailers brought back a rush of nostalgia as they felt just like Fallout 3 but better. Like a good sequel should, it seems that Bethesda took the best concepts and expanded on them without adorning it with needless pomp. Weapons are now customizable. Vertibirds are now ride-able, making it possible to rain terrible nukeage upon the towns below. Players have the option to build their own town that they live in, can trade in, and must defend against attacks by all types of enemies. So much has been changed, but not all of it is well received. One criticism I see often on discussion forums and articles is how Bethesda has changed the dialogue system. Instead of a box filled with varying intelligent, insulting, ignorant, hilarious, “screw talking lets fight” dialogue that characterizes the fallout series, they have opted for four options that seem to scale back the zaniness. This was likely done in order to incorporate the voices of Brian Delaney and Courtenay Taylor as the male and female version of the main protagonist. While it is interesting to have voices, most people are disappointed by this change. I still look forward to the game and do not believe the voices will take away from my enjoyment. Fallout 4 will still be an amazing adventure through a new world with a familiar feeling that everyone can experience on November 10, 2015.

Tex is a DJ with KSSU

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Titanfall review


Titanfall copyI’m a little pessimistic about video games in general, not that I don’t enjoy them but I have a habit of losing interest after a few days. Titanfall is one of those games that makes me happy that I decided to take a chance.

If you’ve been out of the loop Titanfall is a first person shooter where you pilot a giant Mech, but unlike Mech games of the past you are not just a Mech on the battlefield. You have the option to eject from your Giant Robot at any time and take to battle on foot. Now as you might imagine fighting outside of your mobile fortress can be risky. These things are roughly the size of a single story building, and can squash our pilots like they’re bugs.

Our pilots are not completely defenseless though, each pilot just happens to know parkour( basically people who can run up walls) and move much faster then the titans on the battlefield. Not only are our pilots much more agile and capable of hiding in places the titans can’t reach they are also all equipped with some sort of anti-titan weapon, these generally fall into some form of projectile explosives.

You don’t actually start off with your titan, but while you’re on the ground fighting your titan is being built, and will be ready after a set time. Of course you don’t actually need to use the titan, if you’d rather run around on foot the whole game you can compete just as well against the titans. They seem to have struck a really great balance between the two options. Each titan has an artificial intelligence built in, and with games of this caliber that may seem like nothing special. The cool thing is you can throw your titan in autopilot while you run around, you basically get the advantage of having a titan without have to actually play from inside of it.

The AI is something that really blows me away in this game too. It’s your basic first person shooter, but our player characters are mixed in with npcs on both sides. The npc’s in this game are actually pretty good at maneuvering. With computer games, AI is something that tends to eat up a lot of resources, and i’m running this game with an xbox 360 so I doubt it’s something that would be capable of performing on this level natively. After playing enough games I’ve started to see patterns with most mobs in video games, the AI is simplistic to save on resources so they tend to aim straight for you, or maybe they might have a random pattern to make things slightly more difficult. I don’t get the same feeling from the mobs in Titanfall, I don’t know how they’re doing it but I can’t tell the difference between the players and the npcs in a lot of cases.

Being from the Nintendo age I don’t really need the graphics to look great to enjoy a game, but the graphics in Titanfall may be my favourite part, it really blows me away. Not only are the graphics great but the game moves quick despite it, sometimes with great looking games you’ll find the mechanics of the game quite sluggish. Though with Titanfall you can really have it all.

To be perfectly honest; with maybe an exception of the chicken leg Robots from Robocop 2, i’m not really a fan of the Giant Robot genre in science fiction. It isn’t a concept that grabs my attention or something I would normally go out of my way for. Titanfall is just so well made that the subject matter doesn’t really matter.

My name is Chris Diel and when i’m not playing Titanfall you can listen to me right here on KSSU

State of the Tower: Destiny, Six Months Later


“State of the Tower: Destiny, Six Months Later”The_Tower
By: Josue “Josh” Alvarez Mapp

Yes.  This is a post about Destiny, that game made by Bungie.  I should also preface that this is being written by me, an active player who has dumped 659 hours into this game, and counting.  But no, this isn’t some fan boy post about the game.  Just my thoughts on the game.

On September 9th, 2014, Bungie released their big game that followed the Halo series.  The game itself was extremely hyped.  They even had the prototypical fast food sponsorship that all hyped games have.  But, how was the game…really?  It is safe to say that after the initial reviews were done, and people were able to punch in five to ten hours into the game, they found themselves wondering what else is there to do.  Why?  The content was sparse.  Leveling up to 20, the max level in the game now, takes about 6-8 hours for the dedicated player.  After that, you could grind up gear to “light” level 30.  But why?  Players were introduced to the illustrious raids eventually.  Vault of Glass being the first.  It would have a Normal and Hard Mode.  For the average player, the pace from launch of game to Vault of Glass may have been just right.  Bungie released the first DLC, the Dark Below, in December.  Again, it provided more content.  But I’m not here to tell you exactly how the game changed.  There are other articles out there that do a good job for that.

As I sit here now, I have played Destiny for 6 months.  How has the game faired?  Is the hype dead?  Are people done with the game?  Yes and no.  Depends on your definition.  Per reports, there are still about 16 million people playing Destiny as of last month.  But the complaints have been strong.  Destiny lacks a story per how most people are use to digesting it (I say this as Bungie coupled the game with grimoire cards – a system that tells various parts of the story of the Destiny universe).  It also lacks content.  Many have already begun taking a break and/or feel exhausted from the repetitious nature of the game.  But still, people play.  Why?

Bungie released a game that plays exceptionally well.  But some were confused if the game was a shooter, or an MMO.  It is both but it is neither.  Because Destiny is hard to explain, it is easy to tell why so many were attracted to the game, while some left.  But me, as a person who loves grind-y, gear based games (i.e. Diablo, Borderlands, Skyrim, etc.), I can honestly say that there is more that can be done, and should have been a thing by now, but it isn’t.  Games like Destiny can always benefit from Community driven events (like Sparrow racing) to keep things fresh without doing too much else outside of the game.

This problem will eventually be addressed by Bungie with future DLC’s and content releases.  And one can only hope Bungie has learned a lot for Destiny 2.  This isn’t to come off as I hate Destiny.  I love this game.  And that’s why I keep playing it.  But in the conversation of bang for your buck, Destiny does fall short compared to similar games.  But six months later, I still find myself loving this game, being wowed, and laughing like I did back in September.  Sure, I have had to take a weekend off of Destiny every here and there, but I still play 3-5 days every week.

Shout out to Bungie for an excellent game.  For those finding difficulties going on, take a break.  If you are absolutely done and don’t want to come back, then don’t.  But I’m willing to bet that I will see many back for the House of Wolves expansion if they bought the Season Pass.  And for those still playing, good luck to you Guardians.  May the Traveler light your path.

 

Find Josh, a.k.a. DJ Mappquest, every Thursday night on KSSU.com, 7-9 PM Pacific time, playing a wide variety of EDM.  Also find him on XBox Live (XBone): Gamertag = Bossquest.  

NVIDIA SHIELD: WHAT ELSE COULD YOU ASK FOR?


On Tuesday night at the Game Developers Conference, Nvidia, one of the world’s most popular GPU manufactures, released a surprising new product. For years the company has been working on this unit, and somehow in the age of product leaks Nvidia managed to keep this a complete secret until their press conference on Tuesday.

The announcement, led by Nvidia’s leather-bound co-founder, president and CEO Jen-Hsun Huang broke down the reveal into three categories, television, game console, and super computing. Ultimately the Shield would incorporate all three of these ideas.

4K Android TV

First television. The Shield runs on Android TV, one of only a few devises that do this, but unlike other devices this is the first Android TV set that can stream at 4K! Not only will your Google Play Movies stream at 4K, but so will apps like YouTube!

Second game console. Nvidia didn’t just set out to make a higher-end Chromecast, they set out to do much more. So not only can you stream your Android TV at 4K but you can play your Android games as well, not just the games you’d play on your phone, but games specifically tailored for this console; games including Half Life 2, (Ep.1 and Ep. 2), Borderlands: The Pre-Sequel, Telltale’s Game of Thrones and Walking Dead series, Knights of the Old Republic, and a whole list more, with more on the way. But the ultimate question for gaming and graphics is will it run Crysis 3? YES! And at 1080p 30fps with multiplayer support!. The console will have 50+ games when it launches in May. You may ask though, how can it perform this well? Nvidia designed a special chip to allow for this performance. The Tegra X1, a 256 Maxwell Core 3GB GPU, with roughly twice the performance of an Xbox 360, all in unit a size of a small novel.

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Lastly super computer. Shield not only runs games natively at 1080p, but thanks to Nvidia’s GRID system, you’ll be able to stream computer quality games from Nvidia’s cloud and play at 1080p 60fps. Thanks to Nvidia’s super computer network all of the performance of the game is done from their own servers. All of the graphics rendering is going to be done on their super powerful, super-fast computers and beamed directly to you with as little delay as possible. This means you’ll be able to purchase Batman: Arkham Origins, and within one minute be streaming the game in 1080p 60fps all from this tiny console. No need to invest $1000+ on a PC gaming rig, let Nvidia’s supercomputer do all the computing for you.

Lastly you may ask with all the power this thing has it must cost as much as a new game console cost, $399, maybe? Wrong. The beauty of the Shield is it only costs $199, with game controller included! Granted the Grid’s premium service does cost (price not revealed yet) there will be a basic service that’s free. Whether that means you won’t have access to certain games on the free service, or your stream quality will be less (say 720p 30fps vs 1080p 60fps), it may be well worth it when you consider you’re saving $200 by not purchasing an Xbox One.

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If you’re looking into getting a console but don’t want to spend the money on an Xbox One or Playstation 4, the Nvidia Shield may be the perfect solution for you. Or even if you’re a PC gamer and don’t want to spend the money in updated your PC to run new, graphics and processor heavy games, the Nvidia may be the perfect solution for you, too.

The Shield releases in May for $199. That gives you plenty of time to put aside part of your paychecks to buy this console. I know I’m tempted.

Images Courtesy: Nvidia, Gizmodo

For more tech news and nerd talk, listen to Tex’s all new show, Talking While Distracted every Monday morning at 7am, like on KSSU.com

Mixed Martial Articulation: UFC on Xbox


According to IGN, Microsoft today released details regarding their UFC on Xbox Live service. This is one of many ala-carte TV services that Microsoft is bringing to Xbox Live in the coming year. Xbox gold and silver members will be able to watch pay per view events live and on demand (for a few days) through their Xbox in either Standard Definition and in High Definition. In addition to this, Xbox Live will also have access to on-demand packaged content, previous events and if Microsoft stays true to form some kind of exclusive content. [Read more…]